Volver al listado

The map is not the territory: bible and canon in the transmedial world of Halo

Autor/a:
Nieves Rosendo
Año:
2015
Revista o publicación
Image. Zeitschrift für Interdisziplinäre Bildwissencshaft Special Issue Media Convergence and Transmedial Worlds 22 (3), 54-64
Etiquetas:
transmedial worlds; canon; Halo; video games; transmedia storytelling; transmedia world building; mundos transmediales; mundo transmedia; canon; Halo; videojuego; narrativa transmedia;
Enlaces:

http://www.gib.uni-tuebingen.de/own/journal/upload/bca91a60b1f1e66640c8b825e4209704.pdf

As per the definition of transmedia storytelling formulated by Henry Jenkins (2006) as “the art of worldmaking” which puts the world as the center of storytelling, this paper focuses on two tools for the apprehension of a transmedial world from a perspective which takes into account the specificity of media and production: the transmedial “bible” and the “canon”. For this purpose we use as example the entertainment franchise Halo (343 Ind.) originated by the videogame Halo: Combat Evolved (Bungie, 2001).

http://www.gib.uni-tuebingen.de/own/journal/upload/bca91a60b1f1e66640c8b825e4209704.pdf

  • Universidad de Granada
  • Ministerio de economía y competitividad