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Lo fantástico en Alan Wake: remediación, intermedialidad, transmedialidad

Author:
Nieves Rosendo
Year:
2015
Journal / book
Brumal. Revista de investigación sobre lo Fantástico, [S.l.], v. 3, n. 1, p. 73-93, jun. 2015. ISSN 2014-7910
DOI:
http://dx.doi.org/10.5565/rev/brumal.181
Tags
videojuegos; remediación; intermedialidad; transmedialidad; fantástico; mundo; video games; remediation; intermediality; transmediality; Alan Wake; fantastic; world;
Links:
http://revistes.uab.cat/brumal/article/view/v3-n1-rosendo

Through the analysis of the videogame Alan Wake (Remedy Ent. 2010) in relation to the fantastic and its literary tradition, we find out that the use of intermediality and remediation allows a treatment of time and the fragmentation of the plotline that deliberately manipulates the narrative limits of the genre and its mechanics, in favor of a game experience coordinated with its theme and genre. In this reading of the game we have taken into account its transmedial expansions (transmedial world)  and its capacity to transmit emotions.

http://revistes.uab.cat/brumal/article/view/v3-n1-rosendo

Text available in English. Please send an e-mail request to the author.

  • Universidad de Granada
  • Ministerio de economía y competitividad